
Most manufacturer's feel woefully underrepresented, with only two or three unique models to choose from.

GT Sport's official car count hovers right around 160, but the more realistic number, when you take difficult-to-discern variants out of the picture, is closer to 90 distinct designs. If that's what you're after, you should probably keep playing Gran Turismo 6, or look to a modern alternative like Forza Motorsport 7 to get your fix. Gone are the days of experimenting with cars from decades past that offer more charm than horsepower. GT Sport lives in the world of exotic supercars and tightly tuned variants of racing-grade consumer rides. This attitude is indicative of a larger problem: catering almost exclusively to the tastes of racing's elite upper-crust. You aren't given a choice to either opt in or out of this system, and must contend with its limitations even if you have zero interest in the FIA.

As a result, developer Polyphony Digital and the Federation Internationale de l'Automobile have taken strict control over player progress, car purchases, and even the in-game photo mode for some mysterious reason. GT Sport is in many ways a departure for Gran Turismo, aimed squarely at people interested in rising through the ranks of a professionally governed online racing league. And though I do enjoy GT Sport's driving model, it's difficult to feel motivated by one-off arcade races when all currency and experience earned is voided once I shut off my PlayStation 4. Servers were taken down for maintenance over the weekend, leaving me with only the arcade mode to play. By the time you're reading this, Polyphony Digital's Gran Turismo Sport is available to download on PSN, but due to the game's always-online nature I haven't been able to test everything it has to offer.
